Continuing on with describing characters, I have john Heathrow. He was born the son of a wood cutter, and a mother that passed away from illness before he knew her. The life of a wood cutter had him roaming the hills, and it didn't take long before the tediousness of felling trees dimmed with the allure of hunting the game that also roamed those hills. His father was never the adventurous sort, and never understood those desires. He still instilled a sense of fairness and hard work. I've already told the story of his meeting Velimina, and her death. Her loss took much of his spirit with her. He had the skills of a very good hunter, and those expanded to encompass fighting men as well, when the situation arose. Living a life of fighting is hard, and to survive to the age of 42 means gaining a great deal of skill. It didn't take him long in the service to Twillingspir to realize that Mages can be quite powerful, and at the same time extremely vulnerable. Most of them had a mouth to match their power, and his job was to deliver them alive. He learned to read people from a first meeting, and often extract the mages from whatever trouble their mouths got them into. One of Aeriona's first excursions in the service to Twilingspire had been in the company of John. They worked together so well, that she refused to go with any other escort. The easily fell into a father-daughter role, with John looking over her like the daughter that Velimina would have given him had she lived. He had seen a Dragon once, though his report was dismissed as a drunken tale. He had chanced upon a ruby Dragon with a wingspan well over a hundred feet. It had landed on the next hillside, and ripped a bear apart in a single bite. It had glanced at him as though noticing his presence for the first time, and flew off. In that brief moment that it had locked eyes on him, he knew it had debated slaughtering him and then dismissed him as insignificant. You couldn't ask for a more loyal friend, or worse enemy than John. His list of friends is short.
Nedder’s gap
straddled the Loorma’gnish’ka’ki River; often shortened to simply Loorma, at a
point where the plains dropped down to the river cut for the first spot in a
score of leagues up and down the river. The original Ferryman’s house and
trading post had blossomed into a thriving town connected by a bridge.
The
grand stonework arch of the king’s road, cleared the river with enough room for
the trading barges to make it as far North as Twin Falls, and wide enough to
pass two wagons without cramping either. Of course their destination was on the
near side.
The
guard standing watch beside the road barely looked up from his game of dice to
note their passing as they entered the town. The muted cheer told of another
ale his rival owed him. Their path took them past a few taverns still ringing
with the sound of evening festivities, and on into the quieter part of the port
district.
Row
after row of storerooms sat dark and quiet. Even the port master’s office was
long since closed. About the only thing stirring in this section was the night
patrol man walking his rounds. Aeriona pulled a little flux to muffle the
clopping of the hooves on the dirt streets. Unwanted attention would only slow
them down.
John
led them along the wharf to the last barge in line, a medium sized one with
only a few crates tied to the deck. “This one.”
“Are
you sure?”
“You
want to get there in time, don’t you?”
The
gangway silently bounced a bit under the tread of the horses. Within moments
they were tied to the single mast amid-ship. Aeriona could only watch as John
set about freeing the lines that held them tight against the wharf. The slow
bobbing as it rode the swells became the gentle rocking as the boat merged into
the rhythm of the river.
Almost
to the dot of when the runner had knocked on his door the night before, John
was shaking the barge captain awake. The bleary-eyed man woke with a dagger
already slicing the spot John had stood. The back swing was caught in John’s
grasp, drawing a curse from the captain.
“You’ll
nae get much for your efforts, sort of a month in the stocks. Even if you run,
it’s a boat. The night guard’s at the end of the pier.”
“Yell
if you like; his ears aren’t that good. Can’t you feel the boat? The lines are
cut, and we’re drifting with the current.”
“Are
ye daft? You’ll kill us all! There’s one o’ you and eight of us, less you cut
their throats. I’ll have you tossed over the side.”
“Two,
but she’s a mage, and that makes her count for more than a dozen of your
rivermen. I’m not stealing your boat; I’m merely hiring it to take us down the
river.”
Aeriona
twisted the top seal on a small orb, bringing a pale blue glow throughout the
barge cabin. Light from the fist-sized ball glinted off the air rune on her
cheek, as though it burned with blue fire. The sight was enough to draw the
captain’s attention, as his mind sorted through the details of what he was
waking to.
His
mood shifted from anger to irritation. His reply had lost the harsh edge. “You
could’ve waited till morning.”
John
held out a small pouch to the captain as he gained his feet. “I figure twenty
gold ought to about cover our trip down the river. We’re in a hurry, and I
couldn’t take the chance of someone stopping us before we could escape.”
“Escape
huh? Make it twenty-five and you got a deal.”
John
dug a few more coins from another pouch at his belt. “This will make it
twenty-three of the gold duckies, and ten silver florens. That just leaves me
ten to get us food when we stop.”
“Alright,
deal, but two silvers each for meals you eat on the way. It’s still five days
floating down the river. Now move so I can get the crew awake before we hit a
rock.”
The
Captain rushed through the door calling for the men to wake. In seconds the
sound of cursing and shouting filled the air. John and Aeriona followed behind
as the crew scrambled to dress and run at the same time. Ten minutes later the
boat smoothed out under the steady hand of the steersman, and pole pushers.
The
slow pace of the river had posed little hazard as yet. Aeriona snuffed the
small orb, to cast her own luminous spell to float a stone’s throw in front of
the prow. The light from hers was far more akin to silvery moonlight, than the
orb crafted on island named for them. Thankfully, the draw on her power from
this was negligible enough to keep it up with little concentration.
As
dawn brought with it light enough to see the river, she released her hold on
the flux feeding the moon ball spell. Slowly it broke apart like a thousand
fireflies drifting away on the breeze. It had been the last bit of work keeping
her awake, and momentarily her head tilted over with the first snore.
She
let out a half-articulated grumbled as John lifted her into one of the crew
bunks, grabbing the cover as he pulled it up to her shoulder. John lingered
over her a moment after settling her, letting his thoughts linger over how
she’d grown in the years he’s known her. After their first meeting, some nine
years ago, she had refused to go with anyone else.
As
he exited the crew cabin, three of them stood to block his path. Two of them
held the cargo poles as though ready to try their luck against his sword. He
held off drawing his own weapon, hoping to avoid the bloodshed that would
follow.
“Now
ya nae gots yer pet witch. Ya gonna answer us.”
The
one on the left found his own voice to add. “Yeah, what gives? Why for ya go
and steals the boat? Ya know Tir’kei were still in town.”
“I
paid your captain for fair passage. Now if you don’t mind, I need to see to the
horses.”
“That
be ‘nother thing. We got no call for dragging your horses with us.”
“Take
your gripes to the captain if you don’t like it. My deal’s with him, not you.”
John
shoved between the two, forcing them to take a step back as he made his way
back onto the deck. Marrow and the mares seemed very grateful to be relieved of
the saddles and packs. After the day and night of steady moving, they were even
more grateful for the touch of the brush, while they munched a bucket of the
summer oats.
Aeriona
roused herself before noon, stifling a lingering yawn as she came back into the
sunlight of the deck. Before she could talk to anyone, she walked over to pull
a couple of the journey breads from Ryndel’s pack. She was munching the second
one when John came up behind her.
“Why
didn’t you say you were tired? You’ve gone two days without sleep before, what
happened?”
“Because
you would have wanted to stop, and we don’t have time.”
“But
still, you’ve ridden through the night before.”
“I
spent he night before answering questions. I didn’t get a chance to rest after
riding in from Manoga.”
“Who
were you answering to? I thought you were the council.”
“There’s
twelve other council members. Well, seven of them at the towers anyway.”
“Seven?
Isn’t there normally only two or three?”
“That’s
part of what’s got me on edge. You took Hashima with you to Edinbarrow when you
left. It was hinted that I might find out if he said anything to on the way.
When I asked why, they brushed it aside as though it were trivial. I didn’t get
the feel of it being trivial though.”
“He
was an odd fish; kept making jokes about how mages ought to be in charge of
everything. Thought the church wasn’t doing enough to help restore the old
magic. What old magic could he mean?”
“You
want the official version Uiyah priests tell the world, or some of the stuff
I’ve dug out of the dusty scrolls?”
“I
hadn’t heard either, but you know my love for those worthless… I should just
shut up before my mouth gets us in trouble.”
“The
church puts out about how they provide a bridge between the mages and the rest
of the world. There is no other magic than what mages know. But Twillingspire
once had six towers. The central one being the common ground for the other
five. I haven’t found any records that talk of the black tower, and what
element it held. Every time I asked, the subject got changed.”
“What
element could it be? Fire, water, earth, and air, covers about everything.”
“There’s
more too. Up in Manoga I was chasing after a relic that got stolen. A jade
tablet that showed Dragons teaching magic to Humans. I’ve found a handful of
other such notes among the tomes and scrolls under Twillingspire. Think about
it; Uiyah, the goddess of magic is said to be a Dragon as old as the world, yet
her church doesn’t recognize Dragons as being more than dumb beasts.”
“And
here I thought it was my mouth that was going to start criticizing the pompous
teachings of Uiyah.”
“Ok,
I’m a hypocrite for keeping close to the church and delving into ancient ruins
in search of magical relics for them. If it wasn’t for that trip to Issen Gint,
I never would have met Scirririn. That’s another example too. Issen Gint was an
ancient Elven place to worship the magic of the moons and wind… and I sealed
off the bottom levels when I found signs of Dragons.”
John
chuckled softly. “One of these days you’re going to have to decide Whether
you’re working with them, or against them.”
“You
better get some rest too. There’s a long trip ahead of us.”
He
flicked his eyes upward. “I’m sure you can find a way to shorten it. I’ll rest,
but watch your back.”
John
left Aeriona leaning on the railing as he found a bunk to rest in. Four days of
sitting idly in the inn, and then a full day of non-stop riding had left him
tired. It didn’t take long before his eyes were drifting closed with the gentle
rocking of the boat. Prompted by the turn of the conversation, his dreams took
him back to the deep tunnels under Issen Gint. This time it was Velimina who
brought the stairs crashing down behind their escape.
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